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The Kithmourn (Assassins of the Mournful Order of Kinslayers)
"The Kithmourn are an order of assassins within the Nightwalker cabal, they are best known for sending gifts of mourning to those who are slain by their members and letters of condolence to their kith and kin. I can only assume they do not do this, when an assassination is to be known as a natural or accidental death. Their most famous assassination was Morgoth Hellspawn, a darkling faen and mage-priest of the demon-god Ahriman. It caused a 7 day battle to erupt within the cult when Morgoth could not be raised or animated. Gaining membership into that vile secret society? Well, first you have to go kill your brother and then get yourself hanged for it. Next they bring you back. Living or Unliving seems to depend on their mood. Then a time spent training and traveling as an actor or simply as a spy for the order. How Long? That depends on how good you are. Finally you will be given an assignment and the Kithmourn don't care if you survive it because they usually just bring you back if you succeed. If you fail well let’s just say your membership is revoked." --Excerpt from Not-So-Secret Societies by Corst Quicktongue shortly before his assassination by the Kithmourn, as translated by Stave Beast-speaker. Hit Die: d6. Requirements To qualify to become a kithmourn, a character must fulfill all the following criteria. Skills: Diplomacy 5 ranks, Disguise 10 ranks, Bluff 10 ranks, Forgery 5 ranks, Knowledge: magic 5 ranks, Sleight of Hand 5 ranks, Feats: Quick Draw, Skill Application (bluff, disguise), Weapon focus (any) Special: Truename, Must be animated or raised after the character has died by execution for the murder of a blood relative . Class Skills The kithmourn’s class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Intimidate (Cha), Jump (Str), Knowledge (any) (Int), Listen (Wis), Open Lock (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Sneak (Dex), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), and Use Rope (Dex). Skill Points at Each Level: 6 + Int modifier. Table: The kithmourn -- Level BAB Fort Ref Will Special 1st +0 +0 +2 +0 Sneak attack +1d6, death attack, poison use, 2nd +1 +0 +3 +0 Just Another Face in the Crowd
3rd +2 +1 +3 +1 Sneak attack +2d6 4th +3 +1 +4 +1 I Come Unarmed 5th +3 +1 +4 +1 Sneak attack +3d6 6th +4 +2 +5 +2 Tears of the Crocodile 7th +5 +2 +5 +2 Sneak attack +4d6 8th +6 +2 +6 +2 A thousand faces 9th +6 +3 +6 +3 Sneak attack +5d6 10th +7 +3 +7 +3 Even Dragons Mourn Class Features All of the following are Class Features of the kithmourn prestige class. Weapon and Armor Proficiency: Kithmourn's gain no proficiency with any weapon or armor. Sneak Attack (Ex): This is exactly like the rogue ability of the same name. The extra damage dealt increases by +1d6 every other level (2nd, 4th, 6th, 8th, and 10th). If a kithmourn gets a sneak attack bonus from another source the bonuses on damage stack. Death Attack (Ex): If an kithmourn studies her victim for 3 rounds and then makes a sneak attack with a melee weapon that successfully deals damage, the sneak attack has the additional effect of possibly either paralyzing or killing the target (kithmourn’s choice). While studying the victim, the kithmourn can undertake other actions so long as her attention stays focused on the target and the target does not detect the kithmourn or recognize the kithmourn as an enemy. If the victim of such an attack fails a Fortitude save (DC 10 + the kithmourn’s class level + the kithmourn’s Int modifier) against the kill effect, she dies. If the saving throw fails against the paralysis effect, the victim is rendered helpless and unable to act for 1d6 rounds plus 1 round per level of the kithmourn. If the victim’s saving throw succeeds, the attack is just a normal sneak attack. Once the kithmourn has completed the 3 rounds of study, she must make the death attack within the next 3 rounds. If a death attack is attempted and fails (the victim makes her save) or if the kithmourn does not launch the attack within 3 rounds of completing the study, 3 new rounds of study are required before she can attempt another death attack. Poison Use (Ex): Kithmourns are trained in the use of poison and never risk accidentally poisoning themselves when applying poison to a blade. Just Another Face in the Crowd (Su): at 2nd level no one can give an accurate description of a kithmourn or even recognize him if he were to see him again unless they succeed at a spot check opposed by the Kithmourn's disguise check. This is not an action and the kithmourn does not have to be aware of the check. I Come Unarmed (Sp): at 4th level, a kithmourn gains the ability to use instant summons as a free action on any weapon he has weapon focus in a number of times per day equal to one plus his Intelligence Modifier. The weapon must still be prepared beforehand as per instant summons. Tears of the Crocodile (Su): At 6th level, a kithmourn can fool any form a divination that could expose her disguise (i.e. detect lies, detect evil, true seeing etc.). She gives a false reading of her choice if the opponent fails a power level check opposed by the kithmourn's bluff check. This is not an action and the kithmourn does not have to be aware of the check. A Thousand Faces (Su): At 8th level, a kithmourn gains the ability to change her appearance at will, as if using the sorcerous disguise spell. Even Dragons Mourn (Sp): At 10th level, a kithmourn can consume soul (Will save DC 20+ kithmourn’s Intelligence modifier) a character she has successfully death attacked as a swift action. |
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