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AE/BOXM Spell List  [Printer-friendly version]
by James Bolton
Posted on 18-Jun-2008

BOXM/Arcana Evolved Spell Conversion

NOTES:

In addition to this method of spellcasting, to laden a spell a caster must use two the spell slots or a slot two levels higher than normal. To cast a diminished spell the caster must still use a spell slot one level lower. The Spell Affinity feat now allows both replaces the diminished version of a spell with its normal version and also allows the caster to laden the spell using a spell slot only one level higher than normal. The Complex Spell feat now allows access to any two adjacent levels of spells, such as levels 5 and 6, or 11 and 12.

 

1st-Level Spells

Simple

Bash [Ln, Si] Caster gets a +2 competence bonus to next melee attack roll.

Canny Effort Caster gains +2 competence bonus on next skill check.

Compelling Command [LD, MA] Target must obey one of three simple commands.

Compelling Question (Lesser) [LD, MA] Target must answer a question witha single-word answer.

Conjure Weapon (Lesser) Creates a masterwork weapon.

Contact [MA, Ps] Sends mental message to creature touched.

Detect Disease Detects and identifies a disease.

Detect Poison Detects and identifies poisons.

Detect Secret Doors Detects the presence of secret doors or compartments.

Enchanting Flavor [Fa, MA] Gives food better flavor and caster +2 bonus to Charisma checks against diners.

Glowglobe (Lesser) [Fa, L] Creates nonmoving magical globe of light.

Hygiene Cleans one creature and gives +1 circumstance bonus to saves against disease.

Mind Stab [MA, Ps] Ranged touch attack deals 1d6 points of subdual damage + 1 point/caster level.

Minor Illusion Creates illusion of nonmoving object in caster’s hand.

Obscuring Mist [A, W] Cloud of vapor obscures sight and provides concealment.

Predict Weather [Ln] Provides details of the following day’s weather.

Safe Fall Creatures and objects in 10-foot radius fall without taking damage.

Saving Grace Provides +1 luck bonus to one type of saving throw.

Scent Bane [Ln, Si] Negates scent ability.

Seeker [Ln, Si] Caster gets a +2 competence bonus to next ranged attack roll.

Sense Thoughts [MA, Ps] Reveals the location and emotional state of any target the caster cast contact upon in the last 24 hours.

Tears of Pain [C] Target suffers –1 penalty to saves.

Touch of Weakness Touch attack temporarily damages Strength by 1 point.

 

Complex

Appropriate Size [Fa, G]  Makes one object appropriate for the size of the person using it.

Cold Blast [Co] Ray attack deals 1d4 points of damage +1 point of Strength damage + 1 Strength point/5 levels.

Conjure Energy Creature I [any energy] Conjures a creature made of energy that fights for the caster.

Creature Loresight [Ps] Provides one fact about creature touched.

Detect Creature Detects the aura of a specified creature type.

Disorient Target rerolls initiative and is flat footed until that time.

Door Warning [Dr] Caster knows when door is opened and who opened it.

Familiarity of Place (Lesser) [Dr] Caster gains +1 bonus to saves while in immediate area.

Harden Increases object’s hardness by 50% (minimum +1).

Magic Armor Gives one armor harness or shield a +1 enhancement bonus.

Magic Weapon Gives a weapon a +1 enhancement bonus.

Object Loresight [Ps] Provides one fact about object touched.

Protect Staff [F] Adds hardness to staff and +3 hp/level.

Shock [El] Touch attack inflicts 1d4 points of damage + 1 point of temporary Dexterity damage +1 point of Dexterity/5 levels.

Touch of Nausea Subject of touch attack can take only move action next turn.

Touch of Pain Subject of touch attack suffers –2 morale penalty to attacks, saves, and checks.

 

 

Exotic

Analyze Caster learns one ability of a magic item.

Identify With Flame [Fi] Identifies creatures of a designated type or class with harmless flame.

Raiment Changes caster’s clothing into other clothing.

Reduce Weight [G] Reduces target’s weight by 20 lbs./caster level.

 

2nd-Level Spells

Simple

Acrobatics [Fa] Caster gets +5 competence bonus to Balance, Climb, Jump, and Tumble.

Aid Plants [P] Plants are protected from disease.

Animate Weapon Allows weapon to attack on its own with caster’s base attack bonus.

Charm [Fa, MA] Caster gains +10 bonus to Charisma checks in relation to target.

Glamour [Fa] Illusion makes caster look attractive.

Illusory Object (Lesser) Creates illusion of a static object.

Mudball [E, W] Ranged attack deals 1d8 points of damage + 1 point/caster level and blinds target.

Precise Vision [Si] Caster gains +5 competence bonus to Spot and Search checks.

Repair (Lesser) Repairs one small broken object and repairs 1d10 points of damage to damaged object.

Resistance Grants +1 resistance bonus to saves +1/5 caster levels.

Scent Tracker [Ln, Si] Grants scent ability to caster.

Touch of Fear [Fe] Subject of touch attack is shaken.

Transfer Wounds (Lesser) [PE] Heals 1d10 points of damage + 1 point/level; caster suffers half that amount in subdual damage.

Veil of Darkness [D] Creates immobile area of magic darkness.

 

Complex

Directed Charm [Fa, MA] Creature caster chooses gains +10 bonus to Charisma checks in relation to target.

Distraction [MA, Ps] Target takes no action for 1 round/caster level (can make new save each round).

Fireburst [Fi] Foes in 10-foot radius suffer 1d6 points of damage + 1d6/2 levels.

Illusory Creature (Lesser) Illusionary creature moves as caster wishes.

Open Lock Opens one lock with caster power check.

Stone Blast [E] Earth rips from the ground and inflicts 1d6 points of damage/2 levels on target.

Touch of Disruption [NE] Touch attack deals 1d8 points of damage + 1 point/caster level; heals undead.

Water Roil [W] Air breathers spend next action staying afloat, aquatic creatures suffer –2 penalty to attacks, saves, and checks.

Wind Churn [A] Fliers spend next action staying in the air; magical fliers suffer –2 penalty to attacks, saves, and checks.

 

Exotic

Increase Weight [Fa] Increases target’s weight by 20 lbs/caster level.

Learn Secret (Lesser) Caster gains +5 insight bonus on next use of an item.

Plant Armor [P] Adds +4 armor bonus to AC.

Slip Between Sight [G] Caster gains +5 bonus to Sneak and loses all size penalties to Sneak checks.

True Strike [Si] Caster adds +20 insight bonus to next attack roll.

 

3rd-Level Spells

Simple

Blinding Light [L] Target is blinded for 1 round/level.

Control Temperature [A, Co, Fi] Raises or lowers temperature by 10 degrees/caster level.

Darkvision Target can see 60 feet in total darkness.

Destructive Grip [Ac] Acid touch deals 1d6 points of damage.

Gentle Repose Keeps corpse from decaying and extends time limit on how long it can be dead before being raised.

Gusting Wind [A] Wind puts out flames, knocks creatures down, and inflicts 2d6 damage.

Icebolt [Co] Ranged attack inflicts 2d6 points of damage + 1d6 points of cold damage + 1 point/caster level.

Sealed Door (Lesser) [Dr] Makes door very difficult to open.

See Invisibility Caster can see invisible creatures and objects.

Spell’s Edge (Lesser) Athame has storied within it a touch attack spell, which it inflicts with one strike.

Subtle Steps [Ln] Caster gains +5 competence bonus to Sneak checks.

 

 

Complex

Bypass Ward Suppresses magical traps, wards, seals, and touch-triggered runes.

Conjure Energy Creature II [any energy] Conjures a creature made of energy that fights for the caster.

Eldritch Web [F] Creates magic web that entangles creatures.

Greenspy [P] Plant stores sights and sounds for caster to experience later.

Magnetism Caster’s hand becomes magnetic, providing a number of abilities.

Read Mind [MA, Ps] Reveals surface thoughts of target.

Shield Companion Animates shield to defend you.

Silent Sheath [S, Si] Target makes no sound.

Staff Focus Caster gains +2 bonus with ranged touch attacks wielding staff.

Wolf Form [Si] Caster magically takes on the form of a wolf.

 

Exotic

Advance Poison [NE, Si] Increases the save DC of a poison by 2 points.

Deadly Spray [Dr] Effect that is a line becomes a cone.

Guided Strike [Si] Next attack gains +20 bonus.

Invigorate Item Increases saving throw DC of magic item by +1.

Seeming of Form [Fa] Object seems like something else.

Sorcerous Guise [Fa] Illusion makes target look like another.

 

 

 

4th-Level Spells

Simple

Ability Boost (Lesser) [Si] Target gets +2 enhancement bonus to highest ability score.

Beastskin (Lesser) [Dr, Ln] Target gains +2 (or greater) natural armor bonus to AC.

Cloak of Darkness [D] Caster is surrounded by darkness, which provides 20% miss chance and a +5 bonus to Sneak checks.

Glowglobe (Greater) [Fa, L] Creates permanent nonmoving globe of light.

Levitate [A] Willing target moves vertically as caster directs, up to 20 feet/round.

Muddy Ground [E, W] Changes earth to mud, reducing movement through area by half and requiring Balance checks.

Protective Charm [Fa, MA] One creature/level will not attack caster.

Startling Touch [MA, Ps] Touch attack inflicts 1 point of Wisdom damage and stuns for 1 round.

Wicked Barb [P] Thorn inflicts 1d6 points of damage + 1/caster level for 1 round/3 caster levels.

 

Complex

Boil [Fi, W] Heats water in 10-foot radius to boiling, inflicts 1d6 points of damage/level on anything in water.

Drain Away Speed (Lesser) [Fa] Reduces Medium (or smaller) humanoid’s speed by 30 feet.

Earth Burst [E] Transforms small rock into a bomb that inflicts 1d6 points of damage/caster level.

Energy Blade [any energy] Creates blade that makes touch attacks and inflicts 1d8 damage + 1 point/2 caster levels.

Enhance Magical Flow (Lesser) Adds +1 bonus to caster’s spells’ saving throw DCs.

Location Loresight [Ps] Provides one fact about current location.

Mark Allies [G] Protects allies from caster’s spells of 6th level or lower.

Scream [S] Target suffers 1d8 points of sonic damage +1 point of temporary Constitution damage +1 Constitution point/5 caster levels.

 

Exotic

Dazzlesphere [Fa, L] Creatures in 10-foot radius are dazed for 1d4 rounds.

Dreaded Freeze [MA, Ps] Target is motionless for 1 round.

Empower Rune Makes one rune invested.

Empower Spell [F] Caster’s next spell either is treated as cast 2 caster levels higher than normal or inflicts +1d6 additional points of damage.

Share Armor [Dr] Caster transfers natural armor to subject.

Small Enough [Dr, Fa, G] Target can fit through any opening larger than 6 inches.

 

5th-Level Spells

Simple

Compelling Question Target must answer a question.

(Greater) [LD, MA]

Conjure Repast Creates food and water for three humans/level for one day.

Earth’s Clutches [E] Stone hands reach up and grasp at touched foe.

Hand of Battle [F] Touch attack inflicts 1d6 points of force damage/caster level.

Illusory Object (Greater) Creates illusion of an object with sound, smell, texture, and temperature.

Repair (Greater) Repairs one shattered object and repairs 1d6 points of damage/caster level to damaged object.

 


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